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Social Technology that integrates training in entrepreneurship, financial education and emotional intelligence for young people and adolescents, so that they can undertake individually or create companies in their own communities.

 Current Status

The Business Workshop (ON) serves as the foundation for several other ST’s, and aims to collaborate with the individual’s entrepreneurial potential and provide all the technical tools necessary to consolidate a business idea. Last year we graduated 79 students, registering 3 new companies, and have 6 business ideas in the incubation/testing phase, in addition to 15 business ideas with growth potential. 

Historic

ON began to be developed in 2021 based on the systematization of learning acquired in the previous two years with the application of the entrepreneurial methodology of the “Pense Grande” program, from Fundação Telefônica Vivo, and the financial education games “Bons Negócios” and “Piquenique”, from Bank of America. 

By the end of 2021, ON had already created the first edition of the reapplication booklet, two pedagogical financial education games (“Quiz da Feira” and “Troca de Gastos”) and trained 6 reapplicators of the methodology. In 2022, Oficina de Negócios consolidated its methodology and started reapplication classes in three other villages in Santa Luzia do Itanhy, incorporating the experience into the second edition of the reapplication booklet and developing a new pedagogical game, "Game On". Still in 2022, Oficina de Negócios was involved in a new challenge: integrating its methodology with that of CLOC, aiming to form a new Social Technology, called Ed-mundo. This was the first step towards expanding the frontiers of these Social Technologies beyond Sergipe, developing integrated programming, robotics and entrepreneurship workshops in Fortaleza (CE) and Juazeiro (BA).

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Results 

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105
participants 

339
indirect beneficiaries 

8
reapplicators 

13
people benefiting from the generation of 12 businesses

Material resources

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Planning Notebook of Classes 

Pedagogical Notebook Integrating 

literacy cycle

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Gallery

Interaction with others projects

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