
CLOC (Creativity, Logic, Opportunity and Growth) is a Social Technology aimed at training teenagers and young people in programming and robotics, seeking to prepare the ground for the future professional insertion of these students in the IT sector
Current Status
The focus remains on expanding young people's preparation for the job market, strengthening technical and behavioral skills and connections with real opportunities. For the next cycles, a methodological update is projected that is more aligned with the use of Artificial Intelligence and the development of problem-solving skills. This adaptation seeks to ensure greater adherence to the transformations in the technology sector and the new demands of the market.


























Historic
CLOC began in 2013, starting with a process of selecting students with the best logical reasoning, among public schools in Santa Luzia do Itanhy. The group of 20 best students were initially offered logical reasoning and Scratch classes.
Between 2014 and 2016, the most outstanding students underwent training in programming and advanced technologies (HTML5, JavaScript, CSS, Databases, and PHP), and collaboratively developed a Reapplication Handbook, so that these same students could disseminate the knowledge within their home communities. Among the students from the first cohort, four were selected to serve as Basic Programming instructors in schools within their respective communities. At the end of 2018, the main CLOC group established two important partnerships. The first was with Microsoft, which trained 13 young people and teenagers from the group to act as Basic IT instructors in response to a real demand in the municipality. The second partnership was with Bravi, a company from Santa Catarina, for which the young people provided services in early 2019. In response to this demand, the group began the process of founding CITI² (Integrated Center for Information Technology of Itanhy), the first IT startup in Santa Luzia do Itanhy, Sergipe, focused on teaching programming and robotics to teenagers from small communities far from major urban centers. In 2023, CLOC trained more than 137 students in Santa Luzia do Itanhy, Sergipe. Of this total, 63 completed basic training, 26 reached the intermediate level, 19 achieved the advanced level, 20 completed the Digital Games class, and 9 students completed Bilingual Robotics. In addition, the project impacted 252 students through the "Hour of Code," a platform that offers the first contact with programming, in 7 localities of Santa Luzia do Itanhy, Sergipe. In parallel, CLOC also integrated programming and entrepreneurship education through the Ed-mundo project, expanding activities to another community in Fortaleza, Ceará, in partnership with the Instituto Pensando Bem. CLOC’s methodology is improved annually to adapt to changes in the technology sector. In 2024, the TS approach was systematized and updated, resulting in a new reapplication handbook. New students were trained in the basic cohort, while an elite group received advanced training to reapply the CLOC model in 2024. In total, over 320 hours of training were offered at the basic and advanced levels across three locations in the Santa Luzia do Itanhy region. Additionally, three workshops were held throughout the year, addressing current topics such as Artificial Intelligence, Programming in English, and Continuous Integration with GitHub, with the goal of strengthening and continuing the TS approach, focusing on developing increasingly qualified and up-to-date programmers.

Results

2.889
Indirect beneficiaries
7
Trained re-applicants
Material resources
Recognition

Finalist and 2nd place in the 2019 Fundação Banco do Brasil Social Technologies Award.

e-CIO Award – Special award “Highlight of the IT Area of the State of Sergipe”, at the 12th e-CIO.

Gallery
Interaction with others projects
































